Chronostasis
Role: 3D Animator, Technical Animator
Team Size: 15
Engine: Unreal Engine 5
Duration: June 2023 - May 2024
Animated player animations, and messed with animation slots, blendspaces, choosers, and more
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Mecha FPS Project
Role: 3D Animator, Technical Animator, 3D Rigger
Team Size: 2
Engine: Unreal Engine 5, Blender
Duration: May 2025 - Present
Rigged, animated, and implemented all viewmodel animations,
using state trees, sockets, animation syncing, and additive blendspaces
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Cosmic Combat
Role: Technical Animator
Team Size: 50+
Engine: Unreal Engine 5
Duration: August 2023 - May 2024
Directed the animation team towards a smooth game-ready animation pipeline, and implemented all character animations
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Unity Combat System (Kingdom Hearts)
Role: Technical Animator
Team Size: 1
Engine: Unity
Duration: December 2022 - March 2023
Implemented dynamic game animations to work on a per-action basis. Inspired by the combat system seen in the Disney/Square Enix game, "Kingdom Hearts II"
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General 3D Animation and Rigging
Role: 3D Animator, 3D Rigger
Engine: Blender, Maya
Extra animations and rigs I made in Blender or Maya, either as solo projects or for a group
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